When using qbasic and I try to compile a program I wrote, it has the error:
0030 0560 SCREEN 13
^ Data-memory Overflow
I can't compile my program because of this error, does anyone knw how to fix it. Oh and it only occurs when I am compiling a certain program. The...
I have been donig more research on clustering and my description of what I wanted to do was very vague.
The first step I want to take is to get 2 computers to parallel process in other words combine processors of the 2 different computers.
Can someone help me with that.
I am interested in clustering and am having trouble finding good sources on how to do it. What I would like to know is how to setup just 2 computers to parallel compute, share memory, and drives. Could someone give me a step by step set up for this or a webpage that has it.
Done with any...
Here is my personal rotational code that rotates around all 3 axies. I just created this now so it is not my best code and I have not tested this to see if it works
dim pts as integer
pts = 4
dim c(360),s(360)
dim x(pts),y(pts),z(pts)
dim x2(pts),y2(pts),z2(pts)
dim x3&(pts),y3&(pts)
'cos and...
It's been awhile since I have been to this site, mainly because I foregot my password, but that looks long and I will try looking through it. I have done some math and wrote algorithms for texture mapping and an algorithm that rotates around all 3 axies instead of the ones you find that only...
I tried the program out and it seems to work nicely. Thank you for the info. I will look into this voxel engine more closely, but I would still like help on the texture mapping subject.
Again thank you for the information on the voxel engine. I am sure I can get it work for a transformed set...
Hi, I have been slowly introducing myslef into the 3d programming through qbaisc and I have been having trouble on the subject of texutre mapping and/ poly filling. I created my own routine to do texture mapping within a quadratic, but it is extremely slow and is only for a 30 by 30 image...
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