Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations Mike Lewis on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

Search results for query: *

  1. rexall

    visual basic or is it basic

    Does anyone know if Extra! Basic language straight basic or is it visual basic or something in between? Sometimes it likes visual basic and sometimes it doesn't. I don't really know and that might be a lot of my problem getting it to work right. Any answer will be much appreciated!
  2. rexall

    Recommend Textbook/website etc on Extra macros

    I use the recorder alot to help me with developing the macros that we use. Sometimes it will do the basics and then you can just go in and add more code to do the little things. But it looks like a lot of us are having the same problem. I can't seem to find info on Extra macros either. Half...
  3. rexall

    Need Information????

    The scope resolution operator (::) is used for when you declare a global variable and declare local variable of the same type and name in a function. If you want to use the global variable, you have to put the scope resolution operator before because the local variable overrides the global...
  4. rexall

    int error checking problem

    For example: int a; do { cout << &quot;Enter an integer: &quot;; cin >> a; } while (!isdigit(a)); This causes the programming to keep iterating the do-while loop forever. I just can't think of anything to handle this problem.
  5. rexall

    int error checking problem

    Can anyone tell me how to have a user input an int from the keyboard and error check it so that the int is actually a number and the user can keep trying until he/she gets it right? I tried using loops but apparently it screws up the input stream pretty bad and causes infinite iteration. I...
  6. rexall

    Game programming books

    There is a book I bought at Walden Books called &quot;3D Game Programming with C++.&quot; It's written by John De Goes and the foreword is written by Andre LaMothe. It teaches you how to use Direct3D and physics and sound and everything. It is very technically accurate and easy to understand...

Part and Inventory Search

Back
Top