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  1. pezzo

    graphics, buffering, PUT

    one way would be to use "poke" to imput the image data into the storage array. to do this you will need to put the width of the image (in bits) into the first array segment. eg... width = 10 , width in bits = 10*8 (there beeing 8 bits per pixle in mode 13) then put the height of...

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