Tek-Tips is the largest IT community on the Internet today!

Members share and learn making Tek-Tips Forums the best source of peer-reviewed technical information on the Internet!

  • Congratulations strongm on being selected by the Tek-Tips community for having the most helpful posts in the forums last week. Way to Go!

Search results for query: *

  1. CompilerProgrammer

    pointer trouble

    <ignore previous cos of typos> ok, now that you explain the application, it does not look like a stress test anymore. so typedef double p_3d[3]; is fixed. And you dont want duplications so you want AllPoints to keep all-the-points while the triangles are formed using pointers to these...
  2. CompilerProgrammer

    pointer trouble

    ok, now that you explain the application, the it does not look like a stress test anymore. so typedef double p_3d[3]; is fixed. And you dont want duplications so you want AllPoints to keep all-the-points while the triangles are formed using pointers to these points. Am i right ? how about...
  3. CompilerProgrammer

    C/C++ Problems, pointers, classes, arrays, declarations

    I have been working on C compiler for quite some time so i got to learn a bit of the dark side of C/C++. If you have a question feel free to ask, and through you i may learn quite a bit.
  4. CompilerProgrammer

    pointer trouble

    Hi actually your usage seems to smell of stress testing, rather than typical usage. But thats ok. Using vector<T> where T is any type (such as your p_3d) is fine. T need not be an explicitly defined class. I have used vector<int> successfully many times. One would typically use vector...

Part and Inventory Search

Back
Top