I just ran you're code... its quick... Much quicker then mine... I think that perhaps I could optimize the Pset equation to acomodate the 'FilledBox' system, as speed would be dramaticly increased, and code legnth would drop a few lines.
Ahhh yes, Graphics, essential in most QBasic games. Now, QB for some reason just isn't too good at handleing graphics, Leaveing you mostly with slow drawing functions, circles,lines and points. Good thing there are ways around this.
1> Sprite can make you a better programmer...
Sprite...
I like you're idea... Actually, I put off designing it for a few days... But i just thought this up and wrote it in about 10 minutes, It is a lot smaller and simpler to use as a loading program. I just can't wait to impliment this in a game!<br><br>SCREEN 7<br>CIRCLE (5, 5)...
ok, check it out:<br><br>get your graphic<br><br>Start a for next statement, for 10 loops<br><br>Read the original graphic pixel for pixel with the 'point' command.<br><br>Copy each pixel's x/y twice, for one pixel, the first magnification, you would have 4 pixels in a square. the...
I'm wondering if there is any way to scale (Ie: zoom in and out) on a sprite DIMed up to memory. Also, frame rate efficientcy of the zoom is a factor.
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