manabenz,
I am certain that what I had described to you was somewhat puzzling now that I have been able to play around with the follow sprite behavior. I am just beginning to get acquainted with director. Actually what I see as my need at this time is a combination of the public methods of...
manabenz,
tthanks for the reply.
I get the drift on the sendAllSprites. I do have a list make up to track who is joined with who, but aat this point that does not apply yet. I guess I am currently stuck on how to use the Floow Sprite function. I see this as one class calling another class's...
I am in the process of producing a puzzle game. 12 pieces that make up a picture. I have a snapTo routine in place and I want to then link one piece to another so the two 'snapped' pieces travel together. Does anyone have any helpful information or suggestions on the calls I can make from one...
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