Ah, that was it!
The typo was just that, it was the (0) I was missing. I think I see how it works in a larger framework as well with other statements, and I suppose I could Bload several tiles into GfxTile if I use something like this..?
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def seg = varseg(GfxTile(0))
Bload...
I am trying to save a series of tiles for a game in one or more Bsave files so that my main program can use Bload to grab the tiles without having to clutter up the program with excessive DATA statements.
I can draw place the tiles easily enough using DATA, READ, GET, and PUT but when I try to...
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