In the following class I'm using the C lib <time.h> .
The functions gmtime, ctime, and asctime return pointers to char/structs.
Am I responsible to clean the memory allocated by them? Is there any possible memory leak associated to the methods MyTimeClass::getDateAndTimeLocalTime() and...
There are 4 tables defined in this MIB:
- Config Table: which holds configurations profiles for named Logs.
-Stats table : which holds statistical data for each named log.
-Log table: which holds the actual log entries for each named log.
- LogVariableTable: which keeps track of log table...
Thanks Scott, but that’s the point. I can’t change things like that. Unfortunately this is a legacy code and I need to figure out a way to use those structures as they are. Would be very nice to have u_int8_t *data instead of u_int8_t data[MAX_DATA_SIZE].
Best Regards,
P.
I’ve got an equipment that receives some data from the network and map it to the structures below:
struct a_s{
u_int16_t cmd;
u_int16_t dataSize;
u_int8_t data[MAX_DATA_SIZE];
};
typedef struct a_s a_t;
struct b_s {
u_int16_t part;
u_int16_t serial;
a_t payload;
};
typedef struct...
Here is an excerpt from one tutorial on how to compare float numbers in C:
"(...) It is very usual for the C programming language beginners to compare a floating point number using the "==" operator. Floating point numbers must not be compared with the "==" operator.
That is mainly because...
Hi,
Is that a function definition? Why there are 2 sets of '()' in the definition and in the call?
What's the name of this kind of definition?
Definition:
static inline void func(pu) ( void )
{
printf( "%s", s_msg_usage );
}
Call:
func(pu)();
Thanks.
In the following code why does the pointer head is still null after function calling? Thanks.
#include <stdio.h>
#include <stdlib.h>
struct list_element{
int info;
struct list_element * next;
};
typedef struct list_element item;
void alloc(item *head){
printf("%p\n"...
Does anyone have a algorithm for drawing a b-tree (a multiway tree, not a binary tree) on the canvas?
I'm having a really hard time trying to do that!
Thanks,
Best regards,
Paul.
Thanks Steve, but how about the dll? do I have to include it somewhere? Maybe set a path?
I've put the dll in the same project's folder, but the linker cannot find it.
Every time I run I got a message of missing dll.
Thanks again,
Best Regards,
Paul.
I'm having a hard time to use a third party sound engine dll.
How do I load the functions from the dll to use them as if they were in a normal unit(*.c/*.h)?
I've already got the right .lib for c++ builder. But how do I load it?
Best Regards.
Paul.
Yes. That was the solution I used to this problem. Should have posted here...
Very straight-forward, but you need to do some tricks to get rid of the "grayed text". A good solution though.
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