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  1. zdvdla

    flv appears as broken skin gfx

    Hi, I have encountered a very strange thing. I have built many pages that contain .flv files with no problems. Tonight however, all of a sudden, any page containing a .flv merely shows up in browsers as the chosen skin graphics broken up into many parts within the div, including the barber...
  2. zdvdla

    URL Requset-want it to open inside current

    Sorry Ken...this makes no sense to me at all.. Btn_GemStones_mc.addEventListener (MouseEvent.CLICK, link_gem); var GemPage:URLRequest = new URLRequest ("http://www.xxx.net/xx.html"); function link_gem(event:MouseEvent):void { navigateToURL(GemPage, _parent) } I get Warning: 1058: Migration...
  3. zdvdla

    URL Requset-want it to open inside current

    tried many variations and none of them worked... _self is not even in the AS3 help file.. what am I doing wrong??
  4. zdvdla

    URL Requset-want it to open inside current

    I was trying to make the URL Request to open to NEW URL inside the current window (so the BACK button would work etc.). As it is now, it opens a new tab in Firefox each time. I want the navigation of the buttons to navigate like they would in DW. Each link simply opens in the same window. Is...
  5. zdvdla

    Create .SWT for DW custom button

    thanks Ken... again...
  6. zdvdla

    Create .SWT for DW custom button

    I am using DW CS3 and want to create a custom flash button that can be imported via DW. It seems they are all have the .swt extension. The only infi I have found on this says to export a .swt from flash. I don't have that option in my Flash CS3 install. Any ides? Thanks
  7. zdvdla

    incompatible override - stack overflow error

    thanks Ken..wow I fell really stupid...thanks for not pointing out how dumb this question was..just get stuck looking for deep answers and and up forgetting the obvious.. thanks again...
  8. zdvdla

    incompatible override - stack overflow error

    can anybody explain this in newbe terms? Btn_GemStones_mc.buttonMode = true; Btn_GemStones_mc.addEventListener (MouseEvent.ROLL_OVER, HomeSparkGem); Btn_GemStones_mc.addEventListener (MouseEvent.ROLL_OUT, HomeSparkClearGem); Btn_GemStones_mc.addEventListener (MouseEvent.CLICK, link_gem)...
  9. zdvdla

    add PayPal cart

    ok..I get some of it...how do you link that to the button? Or do you do that separately with another var? Would I need to have separate code for each btn? Why the brackets? LoadVarsInstance["business"] set up for an array? thanks Ken..I know this is alot...
  10. zdvdla

    add PayPal cart

    can you give me any more details on how?
  11. zdvdla

    add PayPal cart

    I built a site using flash and the client now wants me to add a shopping cart. The instructions seem fairly straight forward but I dont know how to apply it to this site PayPal gives you the code, says to paste in into your page. Should I be using DW to do this? The code is HTML but Im not sure...
  12. zdvdla

    stop movieClip from looping

    well, I created a MC that fades up. I place it in the main timeline of scene 1 at, say, frame 60 (the only scene). I would like the movie clip to fade in and then remain faded up, however, it keeps looping. Fading up, then fading up again. I have tried stop(); I have tried end(); I have set...
  13. zdvdla

    stopping a MC on ROLL_OUT

    thanks Ken I ended up using this... Btn_Home_mc.buttonMode = true; Btn_Home_mc.addEventListener (MouseEvent.ROLL_OVER, HomeSpark); Btn_Home_mc.addEventListener (MouseEvent.ROLL_OUT, HomeSparkClear); function HomeSpark (event:MouseEvent):void { if (spark == null) { var...
  14. zdvdla

    stopping a MC on ROLL_OUT

    This works - But still throws an error- is that a killer error? Btn_Home_mc.buttonMode = true; Btn_Home_mc.addEventListener(MouseEvent.ROLL_OVER, HomeSpark); Btn_Home_mc.addEventListener(MouseEvent.ROLL_OUT, HomeSparkClear); function HomeSpark(event:MouseEvent):void { if (spark == null) {...
  15. zdvdla

    stopping a MC on ROLL_OUT

    this doesnt work either Btn_Home_mc.buttonMode = true; Btn_Home_mc.addEventListener(MouseEvent.ROLL_OVER, HomeSpark); Btn_Home_mc.addEventListener(MouseEvent.ROLL_OUT, HomeSparkClear); function HomeSpark(event:MouseEvent):void { if (spark == null) { var spark:sparkle = new sparkle...
  16. zdvdla

    stopping a MC on ROLL_OUT

    tried this too Btn_Home_mc.buttonMode = true; Btn_Home_mc.addEventListener(MouseEvent.ROLL_OVER, HomeSpark); Btn_Home_mc.addEventListener(MouseEvent.ROLL_OUT, HomeSparkClear); function HomeSpark(event:MouseEvent):void { if (spark == null) { var spark:sparkle = new sparkle...
  17. zdvdla

    stopping a MC on ROLL_OUT

    Ive been trying all day and cant get the MC to stop playing. I have a MC that I want to play over buttons when they are rolled over. Class sparkle. I want the MC to stop when the user rolls out. I dont understand why Im getting this error or what the best way to achieve my desired result...
  18. zdvdla

    load/add Child MC at runtime question

    so how would i load a specific MovieClip without using new? this of course creates a new instance over and over again. I simply want the MovieClip to play (loop)... I created a simple ball animation called ball_mc. set the class to ballClass in the linkage props. this works but keeps creating...

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