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  1. arcsecond

    Tkinter: variable-defined object name

    I suppose I could have just made a new widget class that created my Button and my Entries (call it buttonMinMax class) and looped through creating instances of this new class and given it methods to get the values from the min and max Enties. Then iterated through a single-dimensional array of...
  2. arcsecond

    Tkinter: variable-defined object name

    Well, turns out it looks like I can't do what I wanted to do. So I cheated and found a way around it. In case anyone else runs up against this, here's how I did it. self.madeButtons = [] for i in range(1, int(numOfScenes) + 1): sceneName = ("sc_" + str(i).zfill(padding))...
  3. arcsecond

    Tkinter: variable-defined object name

    Hello, I want to create a loop that creates Buttons and Entries. I figured I'd loop through giving them iterative names; button1 entry1Min entry1Max button2 entry2Min entry2Max and so forth. I've got it making the widgets: for i in range(1, int(numOfScenes) + 1): sceneName = ("Sc_" +...
  4. arcsecond

    Time handling

    This code seems to work for me. Naturally you'd want to change the interval times and have it actually call your daemon function. Haven't found a way to stop it yet though. It is effectively infinite until you kill the process. This was fun, I'd never thought of doing that before. Thanks for...
  5. arcsecond

    Time handling

    Never done this myself, but I think a timer object might come in handy for that. http://www.python.org/doc/2.4.2/lib/timer-objects.html Find a way to check the system time, probably using the time module (http://www.python.org/doc/2.4.2/lib/module-time.html) and based on what time you find...

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