Hi all, I have problem with computing binormals and tangents for my mesh using D3DXComputeTangentFrame function.
It gives me this output:
A bowtie was found. Bowties can be fixed by call D3DXCleanMesh.
A bowtie is the usage of a single vertex by two separate fans of triangles.
The fix is...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.