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  1. poison777

    How to remove BOWTIES from ID3DXMesh

    Hi all, I have problem with computing binormals and tangents for my mesh using D3DXComputeTangentFrame function. It gives me this output: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh. A bowtie is the usage of a single vertex by two separate fans of triangles. The fix is...

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