Hi
When compiling code I normally just watch the output window as opposed to the task window as it usually points me to the first error, whereas the task window can be misleading sometimes...
In some projects I'll have written a lot of code without compiling for awhile, leading to many errors...
That's a terrible reason to do something
The STL is fast, simple, and (in my experience) a STANDARD, of which most companies take advantage of, and probably expect you to know
I HIGHLY recommend using it. Games need fast frame rates, and (if you know how to use it) the STL is unbeatable in speed.
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