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  1. Jimyhunt

    DelphiX Multiple Draw

    Hay Daddy, Still no joy getting it working. [blush]
  2. Jimyhunt

    DelphiX Multiple Draw

    I dont know where to start.[blush] any pointers pls?
  3. Jimyhunt

    DelphiX Multiple Draw

    Thanks for the reply.[smile] Yes, the doWaitVBlank has been set to false, and the problem goes away. This was one of my tests. i should i mentioned it. [blush] So my understanding from that code is that each Draw box waits for the vblank to occur. thus the problem above. I will try to write a...
  4. Jimyhunt

    DelphiX Multiple Draw

    Hello, Im creating a GUI with DelphiX. im using this to make it look good, when the images move quickly. Which works fine, i get 60FPS, about the fastest possible frame rate. But....(you know theres a but) when i add another draw box and draw on that the fps reduces to 30fps. and if i add...
  5. Jimyhunt

    Flicker Problem

    Thanks jb, I have now solved this problem. using directX. This ensures that tearing does not occur. woo hoo. and all the timing is hunky dorrey! thanks again Jim
  6. Jimyhunt

    Flicker Problem

    I now have a name for the odd effect that i now am getting http://community.borland.com/article/1,1410,10502,00.html
  7. Jimyhunt

    Flicker Problem

    Hi, thanks for the project. I have learnt several new things from that. such as the repaint usage. thank you. The code you suppplied worked fine. I was not using the timer item before, but using the stream of data from my serial comms. this is running at 115200. so very quick, and hence the...
  8. Jimyhunt

    Flicker Problem

    My understanding of the code above is that paintbox is redrawn at the timer rate. within that the paintbox copys the image (bmp) in image, and then draws lines. ------------------------ my method, would be to draw the lines on the buffer, then once all drawn copy the image over.
  9. Jimyhunt

    Flicker Problem

    Ive now got it working, but the paintbox flickers when the lines are drawn, and the image box doesnt become hidden. strange???
  10. Jimyhunt

    Flicker Problem

    Thanks Erm dont seem to be able to get this to work. Possible to email the project? or msn? jimyhunt {at} hotmail [dot] com
  11. Jimyhunt

    Flicker Problem

    Thanks for the reply. Ive now tried the option to hide the buff image outside the screen, but nothing is drawn. :( Heres my code: Buff.Repaint; //Draw Stuff onto Buffer Paintbox Buff.Canvas.Polygon(NeedleCoord_Left); //Copy Buff Paintbox to Image...
  12. Jimyhunt

    Flicker Problem

    I am in the process of developing a program that will draw a basic line. this line is moved with in coming data from the serial. all works fine, but i get a flicker when the line is drawn. i have tried several solutions to solve this. 1 - Double buffer - on this slows it down alot, and still...

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