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  1. Wyrm2012

    Call Function from Hit-Test?

    I'll get straight to the point as I have deadlines here... I have a function that works ok if I call it from a button rollover but not from my hit-test clip. I know the hit-test works as I tried it with a trace action. Here is the relevant code: onClipEvent (enterFrame) { if...
  2. Wyrm2012

    Jumping to Movie Frame in New HTML Page

    Thanks Oldnewbie... Yeah I've tried using the onLoad handler but to no avail. I want the new page to replace the old page. There is a Flash movie on both pages and I want the first movie to open the new page and jump to the relevant frame in the second movie. I've tried using variables and If...
  3. Wyrm2012

    resizing a movie

    Use the Edit Multipe Frames feature (on the Timeline). In the future everything will work.
  4. Wyrm2012

    Jumping to Movie Frame in New HTML Page

    I have 5 buttons in a Flash movie. Here is what I want to happen. When a button is pressed a new page opens (which contains another Flash movie) and the timeline jumps to the relevant frame. The frame number depending on which button was pressed. Does anyone know if I can load a page using...
  5. Wyrm2012

    HTML in Text-Boxes

    OK I am loading variables into a text-box from a txt file. These are: head1 news1 and so on up to 3. Trouble is this. I have all of the head boxes set to size 34 in the Character panel but the top one comes out smaller than the others. All of the news boxes have size 20 but they come...
  6. Wyrm2012

    FSCommand and/or Javascript

    Use the getURL command to call the javascript function instead: getURL ("Javascript:functionName()"); In the future everything will work.
  7. Wyrm2012

    More Tell Target blindness

    Thanks Old and to everyone who helped. The syntax I was using when Flash couldn't find those last two instances was: _root.instanceName.gotoAndPlay(1); Also the playhead was being sent to different frames in the main timeline not the instance. However, when I missed out the _root part it all...
  8. Wyrm2012

    More Tell Target blindness

    Look, forget the problems with the site structure(I mean the buttons taking you somewher else when you click them twice). That was easy to fix. But even when using the Flash 5 syntax...Flash still says the movieclips aren't there. I've tried putting them on their own layer but it still doesn't...
  9. Wyrm2012

    More Tell Target blindness

    Thanks Old, I'll try implementing your suggestions when I get the chance. When freedom is outlawed only outlaws will be free.
  10. Wyrm2012

    More Tell Target blindness

    Thanks for the advice Tulsa...I think Old has given up on this one... What you suggest is basically how I have it setup at the moment, the difference being that each 'page' is several movie clip symbols and some text assembled on each keyframe. Is it wise to 'nest' symbols? I mean can I select...
  11. Wyrm2012

    flash5 *.fla -> save as flash4 *.fla: is it possible?

    Hmm...that publish setting is to make the published .swf viewable by lower player versions but I don't know about importing Flash 5 to Flash 4. Have you actually tried it? When freedom is outlawed only outlaws will be free.
  12. Wyrm2012

    flash5 *.fla -> save as flash4 *.fla: is it possible?

    I think when you publish /export the movie there is a drop-down box where you can select Flash 3, 4 or 5. Though some stuff may go wierd if you downgrade it. When freedom is outlawed only outlaws will be free.
  13. Wyrm2012

    More Tell Target blindness

    As for why clicking the same button twice takes you somewhere random...I don't know. You tell me?! I thought as there is hardly any code and what there is is simple that I would avoid such things. When freedom is outlawed only outlaws will be free.
  14. Wyrm2012

    More Tell Target blindness

    Look don't get me wrong, I don't consider myself to be a brilliant coder and I have never pretended to be. I am better on the creative/artistic side. I haven't been using Flash that long and I know I have a lot to learn still, especially regarding actionscript. I also know that using the main...
  15. Wyrm2012

    More Tell Target blindness

    I respect your infinite Flash wisdom Oldnewbie but to be honest I think you are getting the wrong end of the stick here. Personally I don't see how it can be any simpler. Each page is on a different keyframe with a stop action. Simple gotoAndPlay actions send the playhead to different 'pages'. I...
  16. Wyrm2012

    More Tell Target blindness

    Sorry, I guess to someone else it is very confusing. Basically those buttons are differnt because I have been messing around with it and no matter what I try it wont work. Also each button has several keyframes along the timeline (with different actions on each). The only code I should need is...
  17. Wyrm2012

    More Tell Target blindness

    Thanks oldnewbie! Live forever or die trying.
  18. Wyrm2012

    More Tell Target blindness

    sorry about that madness around the url...wrong forum codes damnit! (and no edit abilty?) Live forever or die trying.
  19. Wyrm2012

    More Tell Target blindness

    No those moving lines are vertical, I was talking about the horizontal lines that slide from the left edge into the orange bullet points. No scenes just keyframes and stop() actions. I see your point of clicking the same button twice. Now why is that? I'm guessing I may have just overlooked...
  20. Wyrm2012

    More Tell Target blindness

    Tell Target Can't Find target Ok, I have a simple clip where some horizontal lines slide in from the left and slot into some bullet points. This clip is slightly different for each main menu item. Now theoretically the clip should just start when the frame is entered. This works fine for the...

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