I recently started looking into SDL/openGL and found them to be quite useful, but support for them was rather insufficient. Anyways, I'm through looking for free material and I'm now looking for any good graphics programming books. I want to emphasize authors that write very user-friendly...
I'm currently using windows xp (too lazy to get partitioning software and burning a disk to get linux). I heard that Linux is the best to run SDL on. Anyways I'm quite pleased with the SDL library (just need to learn how to use it effectively). Also thanks for the help. If an admin reads this...
The thing is, time isn't much of an issue. I was thinking of making this into my senior design project (as an EE major), and I'm a sophomore in college. So right now, I just finished with my intro to C class (ending with my knowledge on structures) and I'm going to be starting my some CS courses...
I want to run it solely on a Unix (or perhaps Linux) operating system. The project is mostly something for me to test my metal (and it's something I'm very interested in). My decision to do so came from advice that I received in order to avoid a "deadly embrace" when I'm allocating memory...
I wanted to embark on making some visual physics software that will run on many cores and was wondering if c was good, and if so, what compilers will be best for it? Also, are there any tips that someone might be able to give me?
I need source code for some command lines that allow you to take a screen-shot of the game that you are playing (I can't get it on to a seperate window so it would be helpful if this screen-shot can be done in full-screen mode) and then have respond to specifie parameters and input that you...
I'm deffinately getting a close and closer to the answer that I want. And c++ doesn't run very slow, it's mostly the java and vb (but you gotta appreciate their simplicity).
Also, I would like to run other mathematics in the background (for instance, electron cloud coodrinate algorithms and...
I guess that just about answers my question. Although I don't know how to mix them, I'll find out. It does make me dissapointed that I will have to pretty much broaden all of my knowledge instead of being able to focus on a single mode. The most I can narrow it down to is NASM assembly. Gotta...
I guess this is my next attempt to get a more narrowed down answer, so here goes. Assuming that you had the best transistors possible on 2 difefrent systems, and one of those systems was optimized for 32-bit and the other 16-bit assembly, as well as both of them having the most "effecient"...
I need to point out that my time isn't so limited that I can't fiddle with code, just that assembly is a massive language and I prefer to simply learn most of the fast portions and details on how it works. I heard that not even Micheal Abrash, one of the best assembly writters out there, can...
I suppose I was rather open-ended in my question, so I'll see if I can elaborate a bit more. I'm mostly a self-taught assembly user, and I learned it with the ambition of creating and hacking chemistry software (quantum ect...). What I'm concerned about is the small amount of time that I have to...
If you're willing to spend a bit of money, you should get "Assembly Language Step-by-Step" (I'm just recomending it not advertising it). It should answer any noobish questions and it comes with a cd that has a nice GUI which runs on NASM (my personal favorite of the assemblers), a debugger, and...
For quite some time now I have wondered the speed of different modes and which is the most efficient. First of all, is 32-bit any faster than 16-bit assembly (assuming you have the same system. Also, is there any more speed that can be gained from using real more segmented model, or does real...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.