I need help undestanding the bolded syntax.
1)I think the first part is creating an object "game" and assigned two variables default values.
2)I think in the second part a "Tile0" object is added to the "game" object.
3)I don't understand what the "game[]" syntax is doing. Is it making...
this is my site(still not done, so don't bash too hard):
pixel-werx.com
i want the user to go through all the pages once, and after that, be able to put a menu at the bottom if they've already gone through, so don't have to repeat if they don't want to
i thought maybe there was some way to set...
anybody have tips on getting the best performance for collision detection on irregular shapes? I was playing around with the idea of using nodes to detect hits, but wanted to know if there was a better way. this is for a 'game'
i have a situtation like this:
i have a clip on frame 1 that does some sort of action on enterFrame
on frame 2, i insert a keyframe and delete the instance of that clip(in 2nd frame only)
my question is: does that enterFrame loop from frame1 keep checking in frame2?
i was wondering if there's a way to change the tint and alpha of that tint for a clip....like when you click on color in properties, you can select a color and alpha that color up or down at the same time
i have an object that, when pressing the left or right keys, rotates and if up or down is pressed, moves forward/back in the current direction pointing
i was wondering how i could duplicate the selection tool in flash. i want to click a tool button, then drag a square shape on my 'stage'. anybody done this before?
i want to make some stars and have them twinkle randomly. this is what i have so far:
just duplicating a single star MC 100 times and randomly placing...but i'm not sure how to make them twinkle randomly
for(i = 0; i < 100; i++){
duplicateMovieClip(star, 'star' + i, i);
xHigh = 699...
previously i was using loadVariables along with the onClipEvent(data) to handle my waiting for data to return
i want to use the new loadvars, but need to know if when you use sendandload, do you have to use an "onload" to wait for the data to return, or does it handle this automatically?
whenever i try to do vector-based drawings, my pc just starts running out of memory really fast. even the simplest drawing, like a square does it
i have 256 mb of ram and plenty fast processor. i have freehand mx and it does the same thing there, too. thing is, flash mx doesn't do this at...
i just started with director mx and was looking for some tutorials that work from the basics on up. i haven't found many good ones, so any help would be appreciated
i have a samples page where i list some work i've done. i was making a separate movie clip for each instance that i load when a user selects it
basically they're all the same clip, just different picture and descriptive text. is there a better way to accomplish this, like with some sort of...
i have a text field that is displaying imported text. i also have 2 arrows, above and below, that i want to show if there is text to scroll up or down to
it works fine except for the initial display, because i don't know if if it's going to scroll or not until it does, then the arrows show up
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