You know an easy way to avoid all this? Read Micheal Abrashes Graphic Programmers Black Book, and you will have hit gold for VGA programming. ModeX is dealt with in there. It may take you a while to get there, but when you do you will know 10 times what you do now. Try it. I have.
I'm not quite sure what you mean by perspective drawing on a computer even though I have done it before, but I can give you an idea of how to make a really fast 3d application.
First things first. Lets define our coordinate system. X goes left to right, Y up and down, and Z out towards you. Now...
Wow thanks a lot, this is exactly what I needed although I don't quite get it yet I've already taken it to a calculus teacher who has volunteered to help. Adding this information will help even more, and when I figure it out I will post it here for all to see.
I know this is one of the more time consuming questions. Thing is, is I just got to the FPU on the processor and am trying to figure out the pattern of the format. No one seems to know and I'll be amazed if any one here does. The only reason I want to know is so I can make a really good...
Ok yeah use the basic old int 16h works lovely, but what if lets say I want to make a delete function or an insert function so they don't have to delete the enter string. If dos has a system for this please let me know.
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