I want to generate sounds. the multimedia library can only play .wav files and streams. I want to play sounds that I generate in run-time (In a kind of a mathematical way). For example, I want to create a sinusoide like wave, and play it.
palbano,
I can create the button in that way, but the button behaves strange. For example, the button doesn't show up before I click on "him" (on the area in which he supposed to be).
And in the MSDN, they write that "good" behavior of a button in a window isn't garanteed.
You can use the multimedia function timeGetTime(), just include the header mmsystem.h and the library "winmm.lib".
You can include the library via the Settings option in the worksapce explorer.
How can I create a button or any other control on a regular window? The controls are suited for dialog boxes, and have several problems with windows. Even in the MSDN, they write that you should use the controls in dialog boxes.
Can somebody to explain me how to create an Direct3D Immediate Mode object from a DirectDraw Object?
And What's that devices(mono,ramp...)?
Can you tell me just how to set all things up and draw an triangle to the secondary buffer(DrawPrimitive, not Execute buffers)?
I'm interesting in developing an very small, simple real mode Operating System of my own. I want to load the kernel to some point in the memory, I don't know what point.
For example, memory in 0000:0000 is taken by the interrupt vector table, another is taken by BIOS. Where can I put my kernel...
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