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  1. ALEXPROG

    Silly question

    You can't use b800 under Windows in a Windows application (not usual and not console)!
  2. ALEXPROG

    Outputing sound

    I want to generate sounds. the multimedia library can only play .wav files and streams. I want to play sounds that I generate in run-time (In a kind of a mathematical way). For example, I want to create a sinusoide like wave, and play it.
  3. ALEXPROG

    Math Tools (Libraries)

    You have the header "complex.h" in some compilers for complex numbers.
  4. ALEXPROG

    Buttons on windows

    Thanks!
  5. ALEXPROG

    Buttons on windows

    palbano, I can create the button in that way, but the button behaves strange. For example, the button doesn't show up before I click on "him" (on the area in which he supposed to be). And in the MSDN, they write that "good" behavior of a button in a window isn't garanteed.
  6. ALEXPROG

    WM_TIMER and GetTickCount()

    You can use the multimedia function timeGetTime(), just include the header mmsystem.h and the library "winmm.lib". You can include the library via the Settings option in the worksapce explorer.
  7. ALEXPROG

    <graphics.h> in MS Visual C++

    In Microsoft Windows you should use the GDI. It's part of the Win32 API. If you want to write a game, you better use DirectX, it's much more faster.
  8. ALEXPROG

    SetPixel to Memory DC's

    Why can't I use the SetPixel() GDI function for memory DC's? I can only use it with the window DC. Please help, it will solve me a lot of problems.
  9. ALEXPROG

    Buttons on windows

    How can I create a button or any other control on a regular window? The controls are suited for dialog boxes, and have several problems with windows. Even in the MSDN, they write that you should use the controls in dialog boxes.
  10. ALEXPROG

    Creating new thread

    Hi. How can I create a new thread? I would be interesting in creating this threads: Artificial Intelegence Fractals (Mandelbrot set, Julia set...)
  11. ALEXPROG

    Help with Direct3D needed

    Can somebody to explain me how to create an Direct3D Immediate Mode object from a DirectDraw Object? And What's that devices(mono,ramp...)? Can you tell me just how to set all things up and draw an triangle to the secondary buffer(DrawPrimitive, not Execute buffers)?
  12. ALEXPROG

    OS developing, what memory can I us(where is RAM)?

    I'm interesting in developing an very small, simple real mode Operating System of my own. I want to load the kernel to some point in the memory, I don't know what point. For example, memory in 0000:0000 is taken by the interrupt vector table, another is taken by BIOS. Where can I put my kernel...

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