Hey everyone I have a scroller which works fine but im looking to update text in a dynamic text box depending on the position of the scrollbar movie clip
im guessing that i need to use something like:
if (dragMC._x = 100){
title_txt.text = "hello";
}
i know that is terribly sloppy but im new...
Hi
I was wondering if there are any useful resources or even tutorials for controlling 3d objects and environments using peripherals such as joysticks and other types of sensors etc that anyone can point me towards
any resources or sites at all would be hugely appreciated
many thanks!
Hi,
If I created a small navigable application in director (portfolio of a company with profiles etc) that consisted of a menu with links and sub links that went to different "pages", will it go onto DVD and have working navigation and buttons just as with a general projector file?
and if so...
hi i am creating a small app that plays sounds when keys on a regular computer keyboard are pressed and i want to put it online and make it live so to speak where each user can interact with other usersd (i.e. hear the sounds that are being played by others on other computers) is this...
Your saying this works on its own in mx - ive imported the script into a new file and it is still saying that in the first section (starting sound(2).queue...) there is a variable used before assigned value so how did you get it working?????????
do i need to check the loop box for the sound member??? i dont have the sounds on the score either they are all in the ast and im calling them with that code. I tried this:
on keydown me
if "1" = the key then
sound(2).play(member("edgyrockguitar"))
end if
end
on keyUp me
if "2"= the...
hi i posted a few days ago about sound on keypress and i cant work out now how to assign an swf clip to my opn keypress code... whats the handle etc? any code ideas?
hi i am trying to create something that acts as a kind of midi keyboard but using a conventional ascii keyboard. I have so far worked out how to call up sounds on keypress using this:
on keydown me
if "1" = the key then
sound(2).play(member("edgyrockguitar"))
else if "2" = the key then...
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