I need to reposition the models in .w3d castmember. Right now i am using a Lingo Behavior Script in the .w3d sprite, and it looks like this:
on mouseDown me
Sprite(1).member("name").model[1].translate(100, 100, / 100, #self)
x = "init"
trace x -- I have tried the put statement as well
end...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.