Hey,
I can successfully attachMovies from a loaded external .swf, but I can't see and attach those movies outside of the loaded .swf.
Allow me to illustrate...
I've loaded the external file...
loadMovieNum("DesignToolUniform.swf", 1);
... and I'm dynamically attaching movies...
_root._level1 is a way that i'm able to attachMovie().
the movie clips are loaded from an external library - the .swf that's loaded is loaded onto _level1.
eval is used because movieClipArray merely contains an array of strings.
anyway, all of that works. the movies are attached and they are...
I haven't been able to find a definitive, helpful answer about this...
I'm loading several MC's dynamically using attachMovie. Now, these things are dynamically named, but I want to get the onRelease event of them. Here's what I have so far.
function importClips(movieClipArray)
{
xPos =...
My initial intent was to share the libraries. I just wasn't sure that it was possible, because I wasn't able to get it to work.
I followed the directions in the link, and I was able to attach my movie. The key, I think was to ensure that the loaded file was completely loaded first and then that...
Is there any possible way to load a movie and then use attachMovie to grab linked mc's from that movie?
I've got a bunch of mc's that I want to load into my project dynamically, and I need to have all the flexibility of using them as Movie Clips (using attachMovie, scaling them, referencing...
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