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  1. boredaholic

    *Save Game*

    yes the code... and thanks ill check to see if it works.
  2. boredaholic

    *Save Game*

    where do i put that local thing? that local stuff will work fine... thanks
  3. boredaholic

    *Save Game*

    oops i forgot to change the last petName to hpbar... oh well you get the idea. I understand it says local... that mean it finds it on the persons pc's cache or w/e? or would it be on the internet? like my server's file?
  4. boredaholic

    *Save Game*

    ok so for the hp bar i would have to do this var so:SharedObject = SharedObject.getLocal("petStatus"); if (so.data.hpbar == undefined) { so.data.hpbar = "HPB"; so.flush(); } else { trace(so.data.petName); } ??? and then the same for the happy bar? if so then how does this...
  5. boredaholic

    *Save Game*

    YES EXACTLY!!! please help me set it up... im a little stupid at the moment lol...
  6. boredaholic

    *Save Game*

    ok i want to save like hit point and happiness points to a file on my server. to where they login and they start from where they were at. What im doing is making an online feedable pet. but i need it to where the click the pet to login *no pass* and then feed the pet, play with the pet, click...

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