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  1. tokaplan

    Forward and left vectors

    For example, I have a spaceship 3D model. I can calculate the matrix of its orientation: D3DXMatrixIdentity( &RotMat ); D3DXMatrixRotationX(&RotMat, Angles.x ); D3DXMatrixMultiply(&matWorld, &RotMat, &matWorld); D3DXMatrixIdentity( &RotMat ); D3DXMatrixRotationY(&RotMat, Angles.y )...

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