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  1. BkevinT

    Autogenerating text based on analyzed text

    Yes, I would like it to produce something that looks like french/german, without it actually being that language. The program is already set up so that it asks the user how many characters should be in the combinations when a text is analyzed, so that's taken care of. I guess 3-character...
  2. BkevinT

    Autogenerating text based on analyzed text

    Hi, all.... I'm posting here to see if anybody might be able to give me a push in the right direction. I have created an application that reads a txt-file and analyzes the statistics of character-combinations within it. I store these statistics in a hashMap; with the character-combo as a key...
  3. BkevinT

    Jumping to next sprite (movie) when 1st has finished playing

    Hi. I have several different Quicktime movies I need to play one after the other. Each movie takes up one frame in the score. I want the first movie to finish playing & then jump to the next movie. So far, I have only been able to play the first movie; but the second wont load; or having it...

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