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  1. InTheSackMan

    Direct Draw Scaling Surfaces In 16-bit+ Color Modes

    Hey, this problem has been bugging me for a while now. I want to be able to dynamically change the size of the sprites in a DirectDraw game I'm making, without having fifty textures for each sprite. I found that you can blit in a box larger or smaller than the original sprite and DirectX will...

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