I've found a solution. The repoid must be unique too.
::Predictiongame::Game_ptr Gameplay_impl::loadSavedGame() {
// generate a ObjectID so that the ServantManager can
// decide what Objekttyp has to be generated
char repoid[255];
sprintf(repoid,"IDL:Game:1.%d", gameCnt);
char...
I'm using Mico/Corba to Programm a Predictiongame. I've got a Problem with the server. The Problem is the reincarnation of saved files through the ServantManager. The incarnation of new Game Objects works fine also the serialisation and unserialisation does. After restarting the Server i would...
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