I got an opengl project i'm working on and a 3d model from Milkshape and I'm trying to combine those 2 together. I've tried a lot of ways to import the model into my code without success.
I want to be able to see the model in my C# proj and control a few animations.
here is the code and the...
i changed it again to:
typedef int (CALLBACK *MYPROC)(int, int);
typedef int (CALLBACK *MYPROC2)(FILE*, Item*);
im still getting the error "First-chance exception at 0x77a08c39 in BtnLook.exe: 0xC0000005: Access violation writing location 0x00000014.
The program '[5412] BtnLook.exe: Native'...
Thanks for your help.
I changed the int in the first two lines to chat but im still getting "Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer...
btw,
if i leave the code under WM_COMMAND i get this error:
Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling...
doesn't work for me :(
i made your changes
typedef int (*MYPROC)(int, int);
typedef int (*MYPROC2)(FILE*, Item*);
in code.c
and the other ones in the cpp file, created the dll & lib, moved them to my project but when i press on delete stull nothing happens.
Have u managed to run the c...
I've tried to find what's wrong in the last 12 hours.. here's my code:
http://dl.dropbox.com/u/17838/code/code.c
how i created the dll & lib:
http://dl.dropbox.com/u/17838/code/MyProj.CPP
http://dl.dropbox.com/u/17838/code/MyProj.def
I'm trying to return a value to "t" in line 540:
t =...
yes, poi is initialized .
Refresh works fine without the dll so it's something i did wrong on the way.. the "adde" functions works great in the dll so it's not the dll build.
Hey all,
I'm trying to export some of my functions to dll and im having some trouble.
how i created my dll and lib:
// Define DllExport to declare exported symbols.
#define DllExport __declspec( dllexport )
DllExport __declspec( dllexport )
#include <stdio.h>
#include <windows.h>...
Thanks for the replay
Most of the vaildator errors are coming from diffrent plugins, I'll look into that. About the UL element around the LIs, can you give me an example (im not that sharp in CSS)
Thanks
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