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Recent content by Gumgo

  1. Gumgo

    Math applied to pixels with overlay

    Hello, I'm adding lightmaps to a 3D engine and I'm trying to figure out how to blend them correctly with textures. I want to be able to have a full range of colors - black to white. The default blending is "multiply" but that only has a range of black to the original color. So, I want to use...

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