First create a movie, e.g. BannerLoader.swf
Then create the banners. They must have the same dimensions as BannerLoader.swf (400x80 is a good size), but they can be of any duration or filesize and interactive or not.
Name the banner files bannerX.swf, where X is a number. The numbers of the banners start at 0 and must be increment: banner0.swf, banner1.swf, banner2.swf, etc...
Insert two keyframes in BannerLoader.swf.
Label the first one, e.g. "LoopStart" and add the following code:
[color FF0000]Set Variable: "Delay" = 10
Set Variable: "NumBanners" = 75+1
Set Variable: "TmpTimer" = Int(GetTimer/1000)
If ((TmpTimer-(Delay*(Int(TmpTimer/Delay))))=1)
Loop While (CurMovie eq NewMovie)
Set Variable: "NewMovie" = "Banner" & Random (NumBanners) & ".swf"
End Loop
Set Variable: "CurMovie" = NewMovie
Unload Movie (1)
Load Movie (CurMovie, 1)
End If[/color]
And this code to the second:
[color FF0000]Go to and Play ("LoopStart")[/color]
You can modify DelayIt represent the number of seconds to wait befor loading the next banner !
[color FF0000]MIND THE QUOTES[/color] almost everything is an expression. NumBanners represents the number of banners you have + 1 !
The loop in the code eliminates repeating banners. (never the same banner TWICE
Gasbag-->
Gasbag's Gas-of-the-Day:
I hope people understand this...
www.xs4all.nl/~enpho/d-coy/MainBox/Releases.htm
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