12 Jan 10 16:07
This is my first perusal of this group, and I am very interested! However, I'm disappointed at the lack of activity (moreso because of the amount of interesting threads closed due to age that I cannot post to). But that's for another post...
I am a tester as a profession (working my way up, hopefully) and program as my almost one-and-only hobby. I'm currently working on something simple and basic in Java, and the coding is going very well, but I have no clue when it comes to graphics. Currently, I have 'graphical' map created by using a crude grid of JTextFields.
So here, I get to my question(s): Are there any out there with a decent-enough-to-teach-me understanding of Java graphics? I've looked at tutorials online here and there, including Sun's generally very helpful documentation, but I just get lost. I am self-taught in 90% of my programming experience, using forums like this one to help develop that knowledge (along with trial and error).
Since I've had no luck thus far despite my general success with the language, I feel like just a little push in the right direction would be all I need to break through into the realm of true graphics in Java. Where do I start? I have trouble even drawing a circle or a line and really have no clue when (or even if) I should override paint() or not!
If anyone can give me some of the most basic pointers on either creating the graphics right in Java, or loading up externally created images, I'd really appreciate it.
Once I can figure out how to get things on the screen, then I'll try and figure out how to make them move/change/etc.
Thanks in advance!